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1. Incompatible build - 165711 - in Test Server Feedback [original thread]
Originally by: Contralto Edited by: Contralto on 26/06/2010 11:17:23 http://games.chruker.dk/eve_online/server_status.php follow the top link on the table at the right. That is a very nice webpage, thanks ctrl+d
- by rowbin hod - at 2010.06.26 11:40:00
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2. Incompatible build - 165711 - in Test Server Feedback [original thread]
Hi Just autopatched to version 165711, and the Eve client is telling me I've got an incompatible build. Anyone else got this problem?
- by rowbin hod - at 2010.06.26 11:11:00
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3. Ship Power Output vs. Module Power Need - in Test Server Feedback [original thread]
Originally by: TomB NTThe power changes have been taken back, ships using oversized modules will be looked at after upcoming patch. Yay! I think (hope ) this is a genuine example of CCP listening to their customers. Far and away ...
- by rowbin hod - at 2004.08.04 10:24:00
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4. Ship Power Output vs. Module Power Need - in Test Server Feedback [original thread]
Originally by: TomB NTThe power changes have been taken back, ships using oversized modules will be looked at after upcoming patch. Yay! I think (hope ) this is a genuine example of CCP listening to their customers. Far and away ...
- by rowbin hod - at 2004.08.04 10:24:00
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5. Ship Power Output vs. Module Power Need - in Test Server Feedback [original thread]
Originally by: Jade Constantine Originally by: Joshua Calvert Face facts, guys, TomB doesn't want you to avoid the sig. radius penalty when you're moving quickly or else it is going to screw up his missile/drone balancing. You can...
- by rowbin hod - at 2004.08.02 14:38:00
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6. Ship Power Output vs. Module Power Need - in Test Server Feedback [original thread]
Originally by: Jade Constantine Originally by: Joshua Calvert Face facts, guys, TomB doesn't want you to avoid the sig. radius penalty when you're moving quickly or else it is going to screw up his missile/drone balancing. You can...
- by rowbin hod - at 2004.08.02 14:38:00
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7. Nerfing AFBs - in Test Server Feedback [original thread]
Edited by: rowbin hod on 29/07/2004 22:27:50 Totally agree. I do not feel this is a priority issue compared with many of the bugs which dog the game. Also, I don't feel the solution fits the problem. Including skills, my battleship will have a...
- by rowbin hod - at 2004.07.29 22:26:00
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8. Nerfing AFBs - in Test Server Feedback [original thread]
Edited by: rowbin hod on 29/07/2004 22:27:50 Totally agree. I do not feel this is a priority issue compared with many of the bugs which dog the game. Also, I don't feel the solution fits the problem. Including skills, my battleship will have a...
- by rowbin hod - at 2004.07.29 22:26:00
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9. Ship Power Output vs. Module Power Need - in Test Server Feedback [original thread]
can we have a poll on this please, like the one there is about local chat channels? There really should be a poll if ccp really are interested in subscriber opinions. --- "Due to the European lard shortage, we are currently unable to supply this ...
- by rowbin hod - at 2004.07.29 21:30:00
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10. Ship Power Output vs. Module Power Need - in Test Server Feedback [original thread]
can we have a poll on this please, like the one there is about local chat channels? There really should be a poll if ccp really are interested in subscriber opinions. --- "Due to the European lard shortage, we are currently unable to supply this ...
- by rowbin hod - at 2004.07.29 21:30:00
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11. T2 module now T1 - in Test Server Feedback [original thread]
This was an error. The energy neutraliser was in fact T1, but thought it was a T2. I guess this means it has now been fixed. --- "Due to the European lard shortage, we are currently unable to supply this product."
- by rowbin hod - at 2004.07.03 15:10:00
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12. T2 module now T1 - in Test Server Feedback [original thread]
This was an error. The energy neutraliser was in fact T1, but thought it was a T2. I guess this means it has now been fixed. --- "Due to the European lard shortage, we are currently unable to supply this product."
- by rowbin hod - at 2004.07.03 15:10:00
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13. Nosferatu and Energy Emission Skill - in Test Server Feedback [original thread]
Edited by: rowbin hod on 19/06/2004 12:18:50 I don't understand. I though nosferatus took 100 cap off the target, and gave it to you, and that it had no activation cost. Overall effect - your target's cap goes down by 100, and your cap goes up...
- by rowbin hod - at 2004.06.19 12:17:00
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